Showing off how my behavior tree and blackboard tools are right now and a bit of my workflow of how I create a behavior tree (and nodes and data for it). I feel like Frankenstein stitching together some kind of monster with the way I coded this.
Added a feature to handle parsing animations from an Inkle story. Also, is it just me or is the camera for the dialogue tilted slightly?
Showing off my new dialogue system utilizing Inkle, which is super awesome by the way and you should check it out: https://github.com/inkle/ink.
Showing off a bit of what I worked on this week: making one of the major settings of the game--the inn! It's a bit too grand though, so it'll be different the next time you see it. This coming week will be working with Twine to prototype the story and focusing on building characters and setting.
Brief summary: worked on implementing the dialogue/cutscenes and the transitioning (which I failed to mention in the vid) between the gameplay and the dialogue. I might be focusing more on design this week, so next week may not be too interesting.