Hello! This is the start of my dev blog for a side project I just started developing called Love for a Stray.
Love for a Stray is a 2D adventure game (where you play as a dog) built using GameMaker Studio 2. This is my first project that I'll be using GameMaker for as I got tired of trying to use Unity for 2D stuff. GMS2 seems to be great for what I'm trying to do, and it's pretty fun to boot, especially building environments from tile sets. The small area I'm running around in in the GIF is something I put together from the tile set. Here's hoping things'll go smoothly.
I spent this week learning the basics of GameMaker Studio 2 and finding art assets to use. I looked at some coding tutorials and poked around the engine trying to see how things work, and I feel that I'm starting to get used to the workflow now. What I want to mention though is that finding art assets is (surprise!) difficult, but I think I've found some nice placeholders for now. Thanks to these people where I got them from (links below)!
Next week will start my journey into making some basic interactivity like playing fetch or something in addition to text boxes for delivering dialogue.
City tiles: https://opengameart.org/content/2d-city-tileset
Plain Character: http://tradnux.com/teej-character-base-sprite-sheet/